Version Control: Updated branding from "Plastic SCM" to "Unity Version Control".Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Shader System: Crash during project build when accessing Remote Shader Cache Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: 2D Platformer Microgame Project crash on _cxxabiv1::_aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step MacOS: Crash on _pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.
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